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- on mouseEnter me
- cursor = the number of member "pointer"
- mask = the number of member "pointer mask"
- set the cursor of sprite the spriteNum of me to [cursor, mask]
- end
-
- on mouseUp me
- global gUI
- basicNameAnim(gUI, "help", 119, 6)
- puppetSound("1help")
- updateStage()
- repeat while soundBusy(1)
- nothing()
- end repeat
- puppetSound("1help1")
- updateStage()
- repeat while soundBusy(1)
- nothing()
- end repeat
- end
-